Another striking aspect of Sonic Z-treme and its inspiration is that it not only resembles the experience of controlling Mario in 3D for the first time like in Super Mario 64, but it also resembles other 3D platformers of the era including Crash Bandicoot. Sonic’s certainly not at his fastest in this, but it plays excellently and makes good use of the Saturn, and if the X-treme that was in the works resembled this upon being released, the franchise, the Saturn, and Sega as a whole would have been entirely different, and maybe still making hardware.īut hypotheticals like this are far-fetched, and all we have to work with is reminders such as this. Using concepts and assets suitable for a Saturn system, you can run this directly off a burned disc on the console (if you’re lucky enough to find one) and witness a pretty special experience. Sonic Z-treme is a fan game that answers the question, “What if 1996’s Sonic X-treme, was never canceled?” And the result is this excellent contribution. Some Sonic games are essentially remastered, or throwbacks to a simpler time.
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